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Changelog
0.0.3.03
added: pause screen changed: basic track to go right instead of left as a quick fix for dumb AI fixed: high scores now display in the correct order removed: temporarily removed empty/broken tracks 0.0.3.02 added: StatisticsComponent and ScreenshotComponent changed: cleaned up PuzzleGame.cs even further. 0.0.3.01 added: GameScreenManager.PopUntil(Type type) added: high scores added: Puzzle.Profiles added: new tracks (BasicTrack, BasicGoKartTrack, CloverTrack, InfinityTrack, SGauntlet) changed: KGauntlet to GauntletV2 0.0.3.00 added: GameScreen support added: Puzzle.Screens namespace changed: cleaned up PuzzleGame to use GameScreens removed: references to PuzzleGame removed: Puzzle.Gui namespace 0.0.2.39 added: bombs defined by the track added: update method for tracks 0.0.2.38 added: KGauntlet changed: better way of adding new tracks (TrackManager.cs) fixed: you get random items in CrissCross 0.0.2.37 fixed: ghost track problem in non-linear maps 0.0.2.36 added: obstacles defined by the track added: gauntlet mode 0.0.2.35 added: fractal track added: track select added: lots of track-related bug-fixes 0.0.2.34 fixed: blocked movement on turns 0.0.2.33 added: turret model added: ArcSprayTurret added: loading in turrets through ITrackData classes added: Puzzle.Racing.Turrets namespace 0.0.2.32 changed: added options for the track (number of AI and laps) 0.0.2.31 changed: revamped the menu system using a stack 0.0.2.30 added: track culling removed: sounds (temporarily) 0.0.2.29 added: carnage mode with turns fixed: extreme lag due to an obscene number of item boxes in the carnage track removed: carnage mode with a straight track 0.0.2.28 fixed: crashes because of directory not found updated: credits page 0.0.2.27 added: variable-height tracks fixed: long boosts for AI at low FPS removed: extra archaic tracks removed: sounds (temporarily, to make dev easier on the ears) 0.0.2.26 added: AI go after item boxes on turns added: missile field added: 50+ icon added: sounds (stealth, start ping added: more boosts to deault track fixed: acceleration with different framerates are now the same fixed: deceleration after you boost is the same across different framerates now removed: coordinate location when firing weapon 0.0.2.25 changed: simplified creating tracks even more 0.0.2.24 added: easier method for creating tracks 0.0.2.23 changed: item box respawn (1.5->1.25) changed: added the 27 AI into normal mode 0.0.2.22 fixed: item box height in carnage mode fixed: various homing and super missile bugs changed: homing and super missile behavior (they follow curvature of the track) changed: no more auto-generating AI changed: remove 27 AI from normal mode changed: item boost (650->750) 0.0.2.21 fixed: sunken fake item box bug 0.0.2.20 fixed: item box rendering problem [take two] 0.0.2.19 fixed: item box rendering problem 0.0.2.18 added: random-er behavior for AI changed: you start behind the finish line changed: auto-generating AI (5 max, one every 2.5 seconds) 0.0.2.17 added: place icons (1st, 2nd, 3rd, etc) changed: auto-generating AI (25 max, one every 2.5 seconds) fixed: item boxes respawning too fast bug 0.0.2.16 [Fun Version] added: auto-generating AI (200, one every 2.5 seconds) 0.0.2.15 added: turning AI changed: homing and super missile behavior (follow the track until it gets close) 0.0.2.14 added: item boxes to the default track 0.0.2.13 changed: new installer 0.0.2.12 changed: increased icon size for single player mode changed: changedd some of the fonts updated: updatedd credits 0.0.2.11 added: right turns changed: made Track and Item namespace 0.0.2.10 added: fading out at the end of the race 0.0.2.09 fixed: null reference exception in carnage mode fixed: end of race detection in carnage mode 0.0.2.08 added: fast and simple place detection (not competely accurate) added: homing missile tracking added: completed race winner detection added: addeded a class to manage different tracks fixed: falling off after being hit on the edge 0.0.2.07 added: lap detection 0.0.2.06 changed: made all of the track elements z=5, and track is at z=0 instead of merely rendering elements at z=5. 0.0.2.05 changed: reverted back to original acceleration method 0.0.2.04 added: complete track with curves added: improved bomb tracking changed: changedd acceleration method 0.0.2.03 added: missile firing sound effect 0.0.2.02 added: finished track collision detection 0.0.2.00 added: finished curved track rendering and track chaining 0.0.1.9 added: turning and the camera follows you 0.0.1.8 added: missile body colors changed: missile speed (800->600) 0.0.1.7 added: minimap 0.0.1.6 added: programmable exhaust colors 0.0.1.5 removed: all unnecessary texture files. 0.0.1.4 added: doubled the viewing length added: press any key to exit out of credits page 0.0.1.1 added: credits page fixed: fixeded input bug |