Release: 0.0.1.8
New release: 0.0.1.8
Added:
- different missile body colors
Changed:
- reduced normal and homing missile speed from 800 to 600. Booster and Super missiles remain at 1000.
New release: 0.0.1.8
Added:
- different missile body colors
Changed:
- reduced normal and homing missile speed from 800 to 600. Booster and Super missiles remain at 1000.
New release: 0.0.1.9
Added
- turning and the camera follows you
New Release: 0.0.2.03
0.0.2.03
ADD: missile firing sound effect
0.0.2.02
ADD: finished track collision detection
0.0.2.00
ADD: finished curved track rendering and track chaining
New Stable Release: 0.0.2.26
Changes since last post:
0.0.2.26
added: AI go after item boxes on turns
added: missile field
added: 50+ icon
added: sounds (stealth, start ping
added: more boosts to deault track
fixed: acceleration with different framerates are now the same
fixed: deceleration after you boost is the same across different framerates now
removed: coordinate location when firing weapon
0.0.2.25
changed: simplified creating tracks even more
0.0.2.24
added: easier method for creating tracks
0.0.2.23
changed: item box respawn (1.5->1.25)
changed: added the 27 AI into normal mode
0.0.2.22
fixed: item box height in carnage mode
fixed: various homing and super missile bugs
changed: homing and super missile behavior (they follow curvature of the track)
changed: no more auto-generating AI
changed: remove 27 AI from normal mode
changed: item boost (650->750)
0.0.2.21
fixed: sunken fake item box bug
0.0.2.20
fixed: item box rendering problem [take two]
0.0.2.19
fixed: item box rendering problem
0.0.2.18
added: random-er behavior for AI
changed: you start behind the finish line
changed: auto-generating AI (5 max, one every 2.5 seconds)
0.0.2.17
added: place icons (1st, 2nd, 3rd, etc)
changed: auto-generating AI (25 max, one every 2.5 seconds)
fixed: item boxes respawning too fast bug
0.0.2.16 [Fun Version]
added: auto-generating AI (200, one every 2.5 seconds)
0.0.2.15
added: turning AI
changed: homing and super missile behavior (follow the track until it gets close)
0.0.2.14
added: item boxes to the default track
0.0.2.13
changed: new installer
0.0.2.12
changed: increased icon size for single player mode
changed: changedd some of the fonts
updated: updatedd credits
0.0.2.11
added: right turns
changed: made Track and Item namespace
0.0.2.10
added: fading out at the end of the race
0.0.2.09
fixed: null reference exception in carnage mode
fixed: end of race detection in carnage mode
0.0.2.08
added: fast and simple place detection (not competely accurate)
added: homing missile tracking
added: completed race winner detection
added: addeded a class to manage different tracks
fixed: falling off after being hit on the edge
0.0.2.07
added: lap detection
0.0.2.06
changed: made all of the track elements z=5, and track is at z=0 instead of merely rendering elements at z=5.
0.0.2.05
changed: reverted back to original acceleration method
0.0.2.04
added: complete track with curves
added: improved bomb tracking
changed: changedd acceleration method
While not exactly a stable release, it nonetheless includes many updates, including a simple high scores chart, better menu system, more tracks, and a time trial mode (which is the only mode that records high scores, for obvious reasons). While the cosmetic changes aren't all that impressive, i've overhauled the code base significantly, which is why it's now 0.0.3.xx instead of 0.0.2.xx. Enjoy.
I've been really busy with schoolwork recently so I haven't done much XNA-ing. However, the new 1.0 refresh is exciting! I have updated my XNA requirements checker to v0.3 to use the new refresh redistributable. I'll try to get involved in the xna community more as my course work lightens up. Good luck with dream-build-play everyone!
I've updated XNA Requirements Installer to install XNA 2.0. Good luck developing networked games!
On another note, I've set up XNA Arcade, a site that will hopefully enable gamers to enjoy XNA games quickly and easily. A few months ago, Kyle Schouviller wrote an XNA Arcade application and he put out a call for trackers/games to help make this thing work. Since then, nobody has come out with a site to fill this niche, so I had some free time the other day and put together a quick site/tracker to help out. I've always thought it was a good idea, and I felt like playing around with Drupal a little bit. So check it out, submit your games, and spread the word.
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