Release: 0.0.1.8
New release: 0.0.1.8
Added:
- different missile body colors
Changed:
- reduced normal and homing missile speed from 800 to 600. Booster and Super missiles remain at 1000.
New release: 0.0.1.8
Added:
- different missile body colors
Changed:
- reduced normal and homing missile speed from 800 to 600. Booster and Super missiles remain at 1000.
New release: 0.0.1.9
Added
- turning and the camera follows you
New Release: 0.0.2.03
0.0.2.03
ADD: missile firing sound effect
0.0.2.02
ADD: finished track collision detection
0.0.2.00
ADD: finished curved track rendering and track chaining
Yay, new website. Thanks heather.
A very nice release is almost done, complete with turns and new icons. You can test out most of the new functionality in the latest build, but there can be some crashes or graphical inconsistencies.
New Stable Release: 0.0.2.26
Changes since last post:
0.0.2.26
added: AI go after item boxes on turns
added: missile field
added: 50+ icon
added: sounds (stealth, start ping
added: more boosts to deault track
fixed: acceleration with different framerates are now the same
fixed: deceleration after you boost is the same across different framerates now
removed: coordinate location when firing weapon
0.0.2.25
changed: simplified creating tracks even more
0.0.2.24
added: easier method for creating tracks
0.0.2.23
changed: item box respawn (1.5->1.25)
changed: added the 27 AI into normal mode
0.0.2.22
fixed: item box height in carnage mode
fixed: various homing and super missile bugs
changed: homing and super missile behavior (they follow curvature of the track)
changed: no more auto-generating AI
changed: remove 27 AI from normal mode
changed: item boost (650->750)
0.0.2.21
fixed: sunken fake item box bug
0.0.2.20
fixed: item box rendering problem [take two]
0.0.2.19
fixed: item box rendering problem
0.0.2.18
added: random-er behavior for AI
changed: you start behind the finish line
changed: auto-generating AI (5 max, one every 2.5 seconds)
0.0.2.17
added: place icons (1st, 2nd, 3rd, etc)
changed: auto-generating AI (25 max, one every 2.5 seconds)
fixed: item boxes respawning too fast bug
0.0.2.16 [Fun Version]
added: auto-generating AI (200, one every 2.5 seconds)
0.0.2.15
added: turning AI
changed: homing and super missile behavior (follow the track until it gets close)
0.0.2.14
added: item boxes to the default track
0.0.2.13
changed: new installer
0.0.2.12
changed: increased icon size for single player mode
changed: changedd some of the fonts
updated: updatedd credits
0.0.2.11
added: right turns
changed: made Track and Item namespace
0.0.2.10
added: fading out at the end of the race
0.0.2.09
fixed: null reference exception in carnage mode
fixed: end of race detection in carnage mode
0.0.2.08
added: fast and simple place detection (not competely accurate)
added: homing missile tracking
added: completed race winner detection
added: addeded a class to manage different tracks
fixed: falling off after being hit on the edge
0.0.2.07
added: lap detection
0.0.2.06
changed: made all of the track elements z=5, and track is at z=0 instead of merely rendering elements at z=5.
0.0.2.05
changed: reverted back to original acceleration method
0.0.2.04
added: complete track with curves
added: improved bomb tracking
changed: changedd acceleration method
If anyone has any comments or questions, please leave them on this page. Thanks!
Or, you could email me at feedback@xnamatrix.com
This page contains all entries posted to XNA Matrix in January 2007. They are listed from oldest to newest.
February 2007 is the next archive.
Many more can be found on the main index page or by looking through the archives.